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Nerdarchy > At The Gaming Table  > The Heir Who Was Never Crowned (D&D character build and background)

The Heir Who Was Never Crowned (D&D character build and background)

Creature-Touched Heroes: Beasts (D&D character guide)

A Dhampir Paladin Character Build for D&D 5e

Speak with Dead D&D

A vampire as seen in the fifth edition Dungeons & Dragons Basic Rules. [Image courtesy Wizards of the Coast]

Some rulers inherit a throne.
Some take it by force.
And some… die before the crown ever touches their head.

In this entry of our character build series, we explore a deeply political, morally conflicted concept built for long-term campaigns:

A Dhampir Paladin, born to rule, poisoned on the eve of their coronation, and reborn with a hunger that mirrors their unfinished destiny. Their oath still binds them — to a kingdom that has already replaced them.

They are not a conqueror.
They are a problem history tried to bury.


The Core Concept: A Throne Without a Name

This character was next in line. Everyone knew it.

They were raised to rule — educated, disciplined, and shaped by expectations heavier than armor. On the night before their coronation, surrounded by celebration and false loyalty, someone decided the kingdom would be better off without them.

The poison didn’t kill them.
It changed them.

They awoke hidden away: heart still beating but wrong, reflection unfamiliar, hunger constant. The crown passed to another — perhaps a sibling, cousin, regent, or beloved hero.

And yet… their oath still holds.


Race: Dhampir (Van Richten’s Guide to Ravenloft)

Dhampir perfectly embodies this character’s in-between state — neither dead nor alive, neither ruler nor exile.

Why Dhampir Fits So Well

  • The hunger mirrors ambition, resentment, and unfinished business

  • Spider Climb suggests someone who no longer moves like mortals expect

  • Darkvision reinforces seeing a kingdom’s secrets clearly for the first time

Narrative Flavor

  • You don’t crave blood — you crave legitimacy

  • Your hunger intensifies near symbols of royalty

  • Old servants feel uneasy around you… even if they don’t know why

Roleplay Tip: Describe moments where instinct beats emotion — sniffing the air in throne rooms, stiffening near the crown, or feeling physically ill when someone speaks your name with the wrong title.


Background: Noble (Fallen Heir Variant)5E d&d oath of the watchers paladin tasha's cauldron of everything

You weren’t just noble — you were destined.

Customize your Noble background to reflect a life spent preparing for rulership:

  • Tutors, etiquette, and military training

  • Deep familiarity with court politics

  • Knowledge of laws, alliances, and buried secrets

Your retainers can be reimagined as:

  • Loyalists who believe you survived

  • Servants who helped smuggle you away

  • Or agents secretly watching on behalf of the new ruler


Class: Paladin — An Oath Still Unbroken

This character didn’t swear an oath to a god.
They swore it to a kingdom.

Primary Oath: Oath of the Crown

Mechanically and narratively, this oath is the backbone of the build.

  • You protect others instinctively

  • You command respect even when you don’t want it

  • Your magic reinforces authority and duty

Here’s the twist:
Your oath was sworn before your death.

The kingdom may deny you — but the oath does not.


Optional Evolution: Oathbreaker (or Custom Oath Shift)

As the campaign unfolds, consider one of these paths:

  • Remain loyal to the realm, even under another ruler

  • Break the oath if the kingdom proves corrupt

  • Reforge the oath to protect the people instead of the throne

DM Tip: Tie oath-breaking or reinforcement to political choices, not combat ones.


Ability Scores (Standard Array Example)mtg forsworn paladin Adventures in the Forgotten RealmsStrength — Your presence is physical and commanding

  • Charisma — Royal authority never truly fades

  • Constitution — You survived poison and undeath

  • Wisdom — Political instincts, not intuition

  • Dexterity — Courtly grace

  • Intelligence — Least important; you were taught, not curious


Fighting Style & Equipment Flavor

  • Defense or Protection fits a ruler’s role

  • Armor may bear faded royal insignia

  • Your shield could display a sigil officially “retired”

  • Weapons should feel ceremonial — meant to be seen as much as used


The Poisoning: Who Took the Crown?

This is where DMs and players can collaborate most deeply.

Option 1: The Beloved Successor

Your replacement is genuinely loved — and genuinely believes you are dead.
Would reclaiming the throne destroy the kingdom?

Option 2: The Usurping Regent

A “temporary” ruler who never intended to give the crown back.
They know you survived… and are terrified.

Option 3: The Kingdom Chose Wrong

The people supported your removal.
You were lawful.
You were cold.
You were… inconvenient.


Roleplaying the Uncrowned Heir

  • You instinctively take charge — even when you shouldn’t

  • You distrust authority figures who sit “too comfortably”

  • You protect civilians fiercely

  • You avoid mirrors — and crowns

Ask yourself:
Do you want the throne?
Or do you want the right to refuse it?


Why This Character Shines at the Table

  • Strong party leader without being domineering

  • Built-in political and social storylines

  • Clear mechanical identity

  • Excellent long-term arc potential

  • Easy to integrate into any setting with nobility

This is a character who doesn’t need to conquer the world.
They just need to decide whether it still deserves them.


Final Thoughts: A Crown Is Heavier When It’s Gone

The Heir Who Was Never Crowned asks one brutal question:

If power was taken from you… does that mean it was ever yours?

This Dhampir Paladin works as:

  • A tragic PC

  • A powerful NPC ally

  • A terrifying rival who refuses to die quietly

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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